FiveM Coordinates List
A searchable list of the most important GTA V map coordinates (X, Y, Z) used in FiveM for teleporting, spawning, and setting up jobs.
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Locations List
| Location Name | Category | vector3(X, Y, Z) |
|---|---|---|
| Mission Row Police Station (MRPD) | Police | |
| Sandy Shores Sheriff (SSPD) | Police | |
| Paleto Bay Sheriff | Police | |
| Pillbox Hill Hospital | Medical | |
| Mount Zonah Medical | Medical | |
| Sandy Shores Hospital | Medical | |
| Legion Square | City | |
| Pacific Standard Bank | Bank | |
| Fleeca Bank (Legion) | Bank | |
| Vangelico Jewelry Store | Robbery | |
| Humane Labs | Robbery | |
| Benny's Motorworks | Mechanic | |
| Los Santos Customs (City) | Mechanic | |
| PDM Dealership | Business | |
| Vanilla Unicorn | Business | |
| Maze Bank Arena | City | |
| Los Santos Airport (LSIA) | Airport | |
| Sandy Shores Airfield | Airport | |
| Bolingbroke Penitentiary | Prison | |
| Zancudo Military Base | Military |
What are FiveM Coordinates?
The GTA V map is a 3D space, which means any specific location is defined by three numbers: X (East/West), Y (North/South), and Z (Elevation/Height).
In FiveM Lua scripts, these coordinates are usually grouped together into a vector3 object. Server developers use these coordinates constantly to define where players spawn, where shop NPCs stand, where vehicle garages are located, and where map blips appear.
How to use coordinates in a Lua script
When you copy a vector3(...) value from the list above, you can paste it directly into your script to set an entity's location.
-- Define the location of the Police Station local mrpdLocation = vector3(425.1, -979.5, 30.7) -- Teleport the player to the Police Station SetEntityCoords(PlayerPedId(), mrpdLocation.x, mrpdLocation.y, mrpdLocation.z, false, false, false, true)
How to find your own coordinates in-game
If the location you want isn't on our list, you can find it yourself while playing on your server. Open your F8 console or chat box and type /coords (if your server has vMenu or a custom admin script installed). Alternatively, developers can use a simple client-side script to print their location to the console: print(GetEntityCoords(PlayerPedId())).